Assault
Demolitions
Raining death from above, the Demolitions class strikes down priority targets with powerful explosive weaponry.
Explosive hits cause bleeding for 15% of damage. Card unlocks at Level 12
MarkingTarget Painter passive marks up to 5 targets for Artillery Strike
Level Progress
Every class shares the same account-wide leveling curve, capped at Level 20.
Hover or Click a level to see what Demolitions unlocks there.
Abilities
Target Painter
Mark up to 5 targets and marks last twice as long.
Artillery Strike
Drops five artillery rounds onto each enemy you have marked.
Duration: N/A
Cooldown: 600s (10 minutes)
Starting Weapons
Perks
Ultimate Cooldown
| ⚡︎ | Current | Spend |
|---|---|---|
| 0 | 0 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,000 | 1,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,450 | 2,450 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,850 | 4,300 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,200 | 6,500 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,500 | 9,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,750 | 11,750 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,950 | 14,700 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,100 | 17,800 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,200 | 21,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,250 | 24,250 |
Critical Damage
| ⚡︎ | Current | Spend |
|---|---|---|
| 0 | 0 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,000 | 1,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,450 | 2,450 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,850 | 4,300 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,200 | 6,500 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,500 | 9,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,750 | 11,750 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,950 | 14,700 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,100 | 17,800 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,200 | 21,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,250 | 24,250 |
⚡︎ 0
for selected ranksAmmo Regeneration
| ⚡︎ | Current | Spend |
|---|---|---|
| 0 | 0 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,000 | 1,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,450 | 2,450 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,850 | 4,300 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,200 | 6,500 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,500 | 9,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,750 | 11,750 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,950 | 14,700 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,100 | 17,800 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,200 | 21,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,250 | 24,250 |
Assault Rifle Damage
| ⚡︎ | Current | Spend |
|---|---|---|
| 0 | 0 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,000 | 1,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,450 | 2,450 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 1,850 | 4,300 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,200 | 6,500 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,500 | 9,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,750 | 11,750 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 2,950 | 14,700 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,100 | 17,800 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,200 | 21,000 |
| ⚡︎ | Current | Spend |
|---|---|---|
| 3,250 | 24,250 |
Class Cards
Score Boost
5% increased team score in Horde and 5% time bonus in Escape.
7% increased team score in Horde and 7% time bonus in Escape.
9% increased team score in Horde and 9% time bonus in Escape.
12% increased team score in Horde and 12% time bonus in Escape.
15% increased team score in Horde and 15% time bonus in Escape.
18% increased team score in Horde and 18% time bonus in Escape.
Level 2: Requires 1 Duplicate (60 🪙)
Level 3: Requires 3 Duplicates (60 🪙)
Level 4: Requires 5 Duplicates (60 🪙)
Level 5: Requires 10 Duplicates (60 🪙)
Level 6: Requires 20 Duplicates (60 🪙)
Max level
Officer's Prerogative
Artillery fires 1 additional rounds.
Artillery fires 2 additional rounds.
Artillery fires 3 additional rounds.
Artillery fires 4 additional rounds.
Artillery fires 5 additional rounds.
Artillery fires 6 additional rounds.
Level 2: Requires 1 Duplicate (60 🪙)
Level 3: Requires 3 Duplicates (60 🪙)
Level 4: Requires 5 Duplicates (60 🪙)
Level 5: Requires 10 Duplicates (60 🪙)
Level 6: Requires 20 Duplicates (60 🪙)
Max level
Lancer GL Mastery
30% less recoil and 2% increased headshot damage.
45% less recoil and 4% increased headshot damage.
60% less recoil and 6% increased headshot damage.
75% less recoil and 8% increased headshot damage.
90% less recoil and 10% increased headshot damage.
95% less recoil and 13% increased headshot damage.
Level 2: Requires 1 Duplicate (60 🪙)
Level 3: Requires 3 Duplicates (60 🪙)
Level 4: Requires 5 Duplicates (60 🪙)
Level 5: Requires 10 Duplicates (60 🪙)
Level 6: Requires 20 Duplicates (60 🪙)
Max level
Inspired
20% damage resistance near Veteran class.
24% damage resistance near Veteran class.
26% damage resistance near Veteran class.
28% damage resistance near Veteran class.
30% damage resistance near Veteran class.
32% damage resistance near Veteran class.
Level 2: Requires 1 Duplicate (60 🪙)
Level 3: Requires 3 Duplicates (60 🪙)
Level 4: Requires 5 Duplicates (60 🪙)
Level 5: Requires 10 Duplicates (60 🪙)
Level 6: Requires 20 Duplicates (60 🪙)
Max level
Concussive Strike
Artillery stuns enemies for 6s.
Artillery stuns enemies for 7s.
Artillery stuns enemies for 8.5s.
Artillery stuns enemies for 9s.
Artillery stuns enemies for 10s.
Artillery stuns enemies for 10.5s.
Level 2: Requires 1 Duplicate (300 🪙)
Level 3: Requires 3 Duplicates (300 🪙)
Level 4: Requires 5 Duplicates (300 🪙)
Level 5: Requires 10 Duplicates (300 🪙)
Level 6: Requires 20 Duplicates (300 🪙)
Max level
Launcher Mastery
50% larger active reload bar.
100% larger active reload bar.
150% larger active reload bar.
175% larger active reload bar.
200% larger active reload bar.
225% larger active reload bar.
Level 2: Requires 1 Duplicate (60 🪙)
Level 3: Requires 3 Duplicates (60 🪙)
Level 4: Requires 5 Duplicates (60 🪙)
Level 5: Requires 10 Duplicates (60 🪙)
Level 6: Requires 20 Duplicates (60 🪙)
Max level
Custom Lancer GL
10% increased damage and 5% active effects with the Lancer GL.
20% increased damage and 10% active effects with the Lancer GL.
30% increased damage and 15% active effects with the Lancer GL.
40% increased damage and 20% active effects with the Lancer GL.
50% increased damage and 25% active effects with the Lancer GL.
60% increased damage and 30% active effects with the Lancer GL.
Level 2: Requires 1 Duplicate (300 🪙)
Level 3: Requires 3 Duplicates (300 🪙)
Level 4: Requires 5 Duplicates (300 🪙)
Level 5: Requires 10 Duplicates (300 🪙)
Level 6: Requires 20 Duplicates (300 🪙)
Max level
Good Kill
Kills within 5m of allies have 20% chance to drop an ammo crate (Ammo Pilfer).
Kills within 5m of allies have 40% chance to drop an ammo crate (Ammo Pilfer).
Kills within 5m of allies have 60% chance to drop an ammo crate (Ammo Pilfer).
Kills within 5m of allies have 80% chance to drop an ammo crate (Ammo Pilfer).
Kills within 5m of allies have 100% chance to drop an ammo crate (Ammo Pilfer).
Kills within 5m of allies have 100% chance to drop an ammo crate (Ammo Pouch).
Level 2: Requires 1 Duplicate (60 🪙)
Level 3: Requires 3 Duplicates (60 🪙)
Level 4: Requires 5 Duplicates (60 🪙)
Level 5: Requires 10 Duplicates (60 🪙)
Level 6: Requires 20 Duplicates (60 🪙)
Max level
Custom Boomshot
10% increased damage and 5% active effects with the Boomshot.
20% increased damage and 10% active effects with the Boomshot.
30% increased damage and 15% active effects with the Boomshot.
40% increased damage and 20% active effects with the Boomshot.
50% increased damage and 25% active effects with the Boomshot.
60% increased damage and 30% active effects with the Boomshot.
Level 2: Requires 1 Duplicate (300 🪙)
Level 3: Requires 3 Duplicates (300 🪙)
Level 4: Requires 5 Duplicates (300 🪙)
Level 5: Requires 10 Duplicates (300 🪙)
Level 6: Requires 20 Duplicates (300 🪙)
Max level
Spotter Support
Artillery drops 2 rounds on ally marked targets.
Artillery drops 3 rounds on ally marked targets.
Artillery drops 4 rounds on ally marked targets.
Artillery drops 5 rounds on ally marked targets.
Artillery drops 6 rounds on ally marked targets.
Artillery drops 7 rounds on ally marked targets.
Level 2: Requires 1 Duplicate (1,000 🪙)
Level 3: Requires 3 Duplicates (1,000 🪙)
Level 4: Requires 5 Duplicates (1,000 🪙)
Level 5: Requires 10 Duplicates (1,000 🪙)
Level 6: Requires 20 Duplicates (1,000 🪙)
Max level
Grenade Satchel
Grenade capacity increased by 1.
Grenade capacity increased by 2.
Grenade capacity increased by 3.
Grenade capacity increased by 4.
Grenade capacity increased by 5.
Grenade capacity increased by 6.
Level 2: Requires 1 Duplicate (300 🪙)
Level 3: Requires 3 Duplicates (300 🪙)
Level 4: Requires 5 Duplicates (300 🪙)
Level 5: Requires 10 Duplicates (300 🪙)
Level 6: Requires 20 Duplicates (300 🪙)
Max level
Razor Hail
Explosive hits cause bleeding for 15% of damage.
Explosive hits cause bleeding for 18% of damage.
Explosive hits cause bleeding for 21% of damage.
Explosive hits cause bleeding for 24% of damage.
Explosive hits cause bleeding for 27% of damage.
Explosive hits cause bleeding for 30% of damage.
Level 2: Requires 1 Duplicate (1,000 🪙)
Level 3: Requires 3 Duplicates (1,000 🪙)
Level 4: Requires 5 Duplicates (1,000 🪙)
Level 5: Requires 10 Duplicates (1,000 🪙)
Level 6: Requires 20 Duplicates (1,000 🪙)
Max level
Epic Score Boost
10% increased team score in Horde and 10% time bonus in Escape.
15% increased team score in Horde and 15% time bonus in Escape.
20% increased team score in Horde and 20% time bonus in Escape.
25% increased team score in Horde and 25% time bonus in Escape.
30% increased team score in Horde and 30% time bonus in Escape.
35% increased team score in Horde and 35% time bonus in Escape.
Level 2: Requires 1 Duplicate (1,000 🪙)
Level 3: Requires 3 Duplicates (1,000 🪙)
Level 4: Requires 5 Duplicates (1,000 🪙)
Level 5: Requires 10 Duplicates (1,000 🪙)
Level 6: Requires 20 Duplicates (1,000 🪙)
Max level
Confirmed Kill
Kills with Artillery recharge Artillery by 15s.
Kills with Artillery recharge Artillery by 17s.
Kills with Artillery recharge Artillery by 19s.
Kills with Artillery recharge Artillery by 21s.
Kills with Artillery recharge Artillery by 23s.
Kills with Artillery recharge Artillery by 25s.
Level 2: Requires 1 Duplicate (4,000 🪙)
Level 3: Requires 3 Duplicates (4,000 🪙)
Level 4: Requires 5 Duplicates (4,000 🪙)
Level 5: Requires 10 Duplicates (4,000 🪙)
Level 6: Requires 20 Duplicates (4,000 🪙)
Max level
Gambit
Plant 1 extra grenade trap.
Plant 2 extra grenade trap.
Plant 3 extra grenade trap.
Plant 4 extra grenade trap.
Plant 5 extra grenade trap.
Plant 6 extra grenade trap.
Level 2: Requires 1 Duplicate (300 🪙)
Level 3: Requires 3 Duplicates (300 🪙)
Level 4: Requires 5 Duplicates (300 🪙)
Level 5: Requires 10 Duplicates (300 🪙)
Level 6: Requires 20 Duplicates (300 🪙)
Max level
Bullet Boost
Explosive or bleed kills give +25% ballistic damage for 15s.
Explosive or bleed kills give +30% ballistic damage for 15s.
Explosive or bleed kills give +35% ballistic damage for 15s.
Explosive or bleed kills give +40% ballistic damage for 15s.
Explosive or bleed kills give +45% ballistic damage for 15s.
Explosive or bleed kills give +50% ballistic damage for 15s.
Level 2: Requires 1 Duplicate (4,000 🪙)
Level 3: Requires 3 Duplicates (4,000 🪙)
Level 4: Requires 5 Duplicates (4,000 🪙)
Level 5: Requires 10 Duplicates (4,000 🪙)
Level 6: Requires 20 Duplicates (4,000 🪙)
Max level
Heroic Venom Lancer GL
Unlocks the Heroic Venom skin
for the: Lancer GL.