Demolitions icon

Assault

Demolitions

Raining death from above, the Demolitions class strikes down priority targets with powerful explosive weaponry.

Ammo RegenerationAmmo Regeneration Perk (► Right Slot) BleedingRazor HailRazor HailExplosive hits cause bleeding for 15% of damage. Card unlocks at Level 12 MarkingTarget Painter passive marks up to 5 targets for Artillery Strike
Level Progress

Every class shares the same account-wide leveling curve, capped at Level 20.
Hover or Click a level to see what Demolitions unlocks there.

Abilities

Target Painter
Passive

Target Painter

Mark up to 5 targets and marks last twice as long.

Artillery Strike
Active / Ultimate

Artillery Strike

Drops five artillery rounds onto each enemy you have marked.

Duration: N/A

Cooldown: 600s (10 minutes)

Starting Weapons

Grenade

N/A

Weapon Slot 2 Boomshot Grenade Launcher

Boomshot Grenade Launcher

Weapon Slot 1 Lancer

Lancer

Pistol Snub Pistol

Snub Pistol

Perks

+5% +10% +15% +20% +25% +30% +35% +40% +45% +50%

Ultimate Cooldown

Ultimate Cooldown
⚡︎ Current Spend
0 0
⚡︎ Current Spend
1,000 1,000
⚡︎ Current Spend
1,450 2,450
⚡︎ Current Spend
1,850 4,300
⚡︎ Current Spend
2,200 6,500
⚡︎ Current Spend
2,500 9,000
⚡︎ Current Spend
2,750 11,750
⚡︎ Current Spend
2,950 14,700
⚡︎ Current Spend
3,100 17,800
⚡︎ Current Spend
3,200 21,000
⚡︎ Current Spend
3,250 24,250
+5% +10% +15% +20% +25% +30% +35% +40% +45% +50%

Critical Damage

Critical Damage
⚡︎ Current Spend
0 0
⚡︎ Current Spend
1,000 1,000
⚡︎ Current Spend
1,450 2,450
⚡︎ Current Spend
1,850 4,300
⚡︎ Current Spend
2,200 6,500
⚡︎ Current Spend
2,500 9,000
⚡︎ Current Spend
2,750 11,750
⚡︎ Current Spend
2,950 14,700
⚡︎ Current Spend
3,100 17,800
⚡︎ Current Spend
3,200 21,000
⚡︎ Current Spend
3,250 24,250
Total

⚡︎ 0

for selected ranks
+10% +20% +30% +40% +50% +60% +70% +80% +95% +100%

Ammo Regeneration

Ammo Regeneration
⚡︎ Current Spend
0 0
⚡︎ Current Spend
1,000 1,000
⚡︎ Current Spend
1,450 2,450
⚡︎ Current Spend
1,850 4,300
⚡︎ Current Spend
2,200 6,500
⚡︎ Current Spend
2,500 9,000
⚡︎ Current Spend
2,750 11,750
⚡︎ Current Spend
2,950 14,700
⚡︎ Current Spend
3,100 17,800
⚡︎ Current Spend
3,200 21,000
⚡︎ Current Spend
3,250 24,250
+5% +10% +15% +20% +25% +30% +35% +40% +45% +50%

Assault Rifle Damage

Assault Rifle Damage
⚡︎ Current Spend
0 0
⚡︎ Current Spend
1,000 1,000
⚡︎ Current Spend
1,450 2,450
⚡︎ Current Spend
1,850 4,300
⚡︎ Current Spend
2,200 6,500
⚡︎ Current Spend
2,500 9,000
⚡︎ Current Spend
2,750 11,750
⚡︎ Current Spend
2,950 14,700
⚡︎ Current Spend
3,100 17,800
⚡︎ Current Spend
3,200 21,000
⚡︎ Current Spend
3,250 24,250

Class Cards

Score Boost
Common Unlocks at Level 1

Score Boost

5% increased team score in Horde and 5% time bonus in Escape.

7% increased team score in Horde and 7% time bonus in Escape.

9% increased team score in Horde and 9% time bonus in Escape.

12% increased team score in Horde and 12% time bonus in Escape.

15% increased team score in Horde and 15% time bonus in Escape.

18% increased team score in Horde and 18% time bonus in Escape.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Officer's Prerogative
Common Unlocks at Level 2

Officer's Prerogative

Artillery fires 1 additional rounds.

Artillery fires 2 additional rounds.

Artillery fires 3 additional rounds.

Artillery fires 4 additional rounds.

Artillery fires 5 additional rounds.

Artillery fires 6 additional rounds.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Lancer GL Mastery
Common Unlocks at Level 3

Lancer GL Mastery

30% less recoil and 2% increased headshot damage.

45% less recoil and 4% increased headshot damage.

60% less recoil and 6% increased headshot damage.

75% less recoil and 8% increased headshot damage.

90% less recoil and 10% increased headshot damage.

95% less recoil and 13% increased headshot damage.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Inspired
Common Unlocks at Level 4

Inspired

20% damage resistance near Veteran class.

24% damage resistance near Veteran class.

26% damage resistance near Veteran class.

28% damage resistance near Veteran class.

30% damage resistance near Veteran class.

32% damage resistance near Veteran class.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Concussive Strike
Rare Unlocks at Level 5

Concussive Strike

Artillery stuns enemies for 6s.

Artillery stuns enemies for 7s.

Artillery stuns enemies for 8.5s.

Artillery stuns enemies for 9s.

Artillery stuns enemies for 10s.

Artillery stuns enemies for 10.5s.

Level 2: Requires 1 Duplicate (300 🪙)

Level 3: Requires 3 Duplicates (300 🪙)

Level 4: Requires 5 Duplicates (300 🪙)

Level 5: Requires 10 Duplicates (300 🪙)

Level 6: Requires 20 Duplicates (300 🪙)

Max level

Launcher Mastery
Common Unlocks at Level 6

Launcher Mastery

50% larger active reload bar.

100% larger active reload bar.

150% larger active reload bar.

175% larger active reload bar.

200% larger active reload bar.

225% larger active reload bar.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Custom Lancer GL
Rare Unlocks at Level 7

Custom Lancer GL

10% increased damage and 5% active effects with the Lancer GL.

20% increased damage and 10% active effects with the Lancer GL.

30% increased damage and 15% active effects with the Lancer GL.

40% increased damage and 20% active effects with the Lancer GL.

50% increased damage and 25% active effects with the Lancer GL.

60% increased damage and 30% active effects with the Lancer GL.

Level 2: Requires 1 Duplicate (300 🪙)

Level 3: Requires 3 Duplicates (300 🪙)

Level 4: Requires 5 Duplicates (300 🪙)

Level 5: Requires 10 Duplicates (300 🪙)

Level 6: Requires 20 Duplicates (300 🪙)

Max level

Good Kill
Common Unlocks at Level 8

Good Kill

Kills within 5m of allies have 20% chance to drop an ammo crate (Ammo Pilfer).

Kills within 5m of allies have 40% chance to drop an ammo crate (Ammo Pilfer).

Kills within 5m of allies have 60% chance to drop an ammo crate (Ammo Pilfer).

Kills within 5m of allies have 80% chance to drop an ammo crate (Ammo Pilfer).

Kills within 5m of allies have 100% chance to drop an ammo crate (Ammo Pilfer).

Kills within 5m of allies have 100% chance to drop an ammo crate (Ammo Pouch).

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Custom Boomshot
Rare Unlocks at Level 9

Custom Boomshot

10% increased damage and 5% active effects with the Boomshot.

20% increased damage and 10% active effects with the Boomshot.

30% increased damage and 15% active effects with the Boomshot.

40% increased damage and 20% active effects with the Boomshot.

50% increased damage and 25% active effects with the Boomshot.

60% increased damage and 30% active effects with the Boomshot.

Level 2: Requires 1 Duplicate (300 🪙)

Level 3: Requires 3 Duplicates (300 🪙)

Level 4: Requires 5 Duplicates (300 🪙)

Level 5: Requires 10 Duplicates (300 🪙)

Level 6: Requires 20 Duplicates (300 🪙)

Max level

Spotter Support
Epic Unlocks at Level 10

Spotter Support

Artillery drops 2 rounds on ally marked targets.

Artillery drops 3 rounds on ally marked targets.

Artillery drops 4 rounds on ally marked targets.

Artillery drops 5 rounds on ally marked targets.

Artillery drops 6 rounds on ally marked targets.

Artillery drops 7 rounds on ally marked targets.

Level 2: Requires 1 Duplicate (1,000 🪙)

Level 3: Requires 3 Duplicates (1,000 🪙)

Level 4: Requires 5 Duplicates (1,000 🪙)

Level 5: Requires 10 Duplicates (1,000 🪙)

Level 6: Requires 20 Duplicates (1,000 🪙)

Max level

Grenade Satchel
Rare Unlocks at Level 11

Grenade Satchel

Grenade capacity increased by 1.

Grenade capacity increased by 2.

Grenade capacity increased by 3.

Grenade capacity increased by 4.

Grenade capacity increased by 5.

Grenade capacity increased by 6.

Level 2: Requires 1 Duplicate (300 🪙)

Level 3: Requires 3 Duplicates (300 🪙)

Level 4: Requires 5 Duplicates (300 🪙)

Level 5: Requires 10 Duplicates (300 🪙)

Level 6: Requires 20 Duplicates (300 🪙)

Max level

Razor Hail
Epic Unlocks at Level 12

Razor Hail

Explosive hits cause bleeding for 15% of damage.

Explosive hits cause bleeding for 18% of damage.

Explosive hits cause bleeding for 21% of damage.

Explosive hits cause bleeding for 24% of damage.

Explosive hits cause bleeding for 27% of damage.

Explosive hits cause bleeding for 30% of damage.

Level 2: Requires 1 Duplicate (1,000 🪙)

Level 3: Requires 3 Duplicates (1,000 🪙)

Level 4: Requires 5 Duplicates (1,000 🪙)

Level 5: Requires 10 Duplicates (1,000 🪙)

Level 6: Requires 20 Duplicates (1,000 🪙)

Max level

Epic Score Boost
Epic Unlocks at Level 14

Epic Score Boost

10% increased team score in Horde and 10% time bonus in Escape.

15% increased team score in Horde and 15% time bonus in Escape.

20% increased team score in Horde and 20% time bonus in Escape.

25% increased team score in Horde and 25% time bonus in Escape.

30% increased team score in Horde and 30% time bonus in Escape.

35% increased team score in Horde and 35% time bonus in Escape.

Level 2: Requires 1 Duplicate (1,000 🪙)

Level 3: Requires 3 Duplicates (1,000 🪙)

Level 4: Requires 5 Duplicates (1,000 🪙)

Level 5: Requires 10 Duplicates (1,000 🪙)

Level 6: Requires 20 Duplicates (1,000 🪙)

Max level

Confirmed Kill
Legendary Unlocks at Level 16

Confirmed Kill

Kills with Artillery recharge Artillery by 15s.

Kills with Artillery recharge Artillery by 17s.

Kills with Artillery recharge Artillery by 19s.

Kills with Artillery recharge Artillery by 21s.

Kills with Artillery recharge Artillery by 23s.

Kills with Artillery recharge Artillery by 25s.

Level 2: Requires 1 Duplicate (4,000 🪙)

Level 3: Requires 3 Duplicates (4,000 🪙)

Level 4: Requires 5 Duplicates (4,000 🪙)

Level 5: Requires 10 Duplicates (4,000 🪙)

Level 6: Requires 20 Duplicates (4,000 🪙)

Max level

Gambit
Rare Unlocks at Level 18

Gambit

Plant 1 extra grenade trap.

Plant 2 extra grenade trap.

Plant 3 extra grenade trap.

Plant 4 extra grenade trap.

Plant 5 extra grenade trap.

Plant 6 extra grenade trap.

Level 2: Requires 1 Duplicate (300 🪙)

Level 3: Requires 3 Duplicates (300 🪙)

Level 4: Requires 5 Duplicates (300 🪙)

Level 5: Requires 10 Duplicates (300 🪙)

Level 6: Requires 20 Duplicates (300 🪙)

Max level

Bullet Boost
Legendary Unlocks at Level 19

Bullet Boost

Explosive or bleed kills give +25% ballistic damage for 15s.

Explosive or bleed kills give +30% ballistic damage for 15s.

Explosive or bleed kills give +35% ballistic damage for 15s.

Explosive or bleed kills give +40% ballistic damage for 15s.

Explosive or bleed kills give +45% ballistic damage for 15s.

Explosive or bleed kills give +50% ballistic damage for 15s.

Level 2: Requires 1 Duplicate (4,000 🪙)

Level 3: Requires 3 Duplicates (4,000 🪙)

Level 4: Requires 5 Duplicates (4,000 🪙)

Level 5: Requires 10 Duplicates (4,000 🪙)

Level 6: Requires 20 Duplicates (4,000 🪙)

Max level

Heroic Venom Lancer GL
Heroic Unlocks at Level 20

Heroic Venom Lancer GL

Unlocks the Heroic Venom skin
for the: Lancer GL.