Combat Medic icon

Support

Combat Medic

The Combat Medic is a solid rifle class that you can depend on to bring the team back from the brink.

Level Progress

Every class shares the same account-wide leveling curve, capped at Level 20.
Hover or Click a level to see what Combat Medic unlocks there.

Abilities

Field Medic
Passive

Field Medic

+50% health regeneration speed for you and your allies within 10 meters. Deal +30% rifle damage.

Team Revive
Active / Ultimate

Team Revive

Instantly revive all downed allies.

Duration: N/A

Cooldown: 250s (4 minutes and 10 seconds)

Starting Weapons

Grenade

N/A

Weapon Slot 2 Gnasher Shotgun

Gnasher Shotgun

Weapon Slot 1 Lancer

Lancer

Pistol Snub Pistol

Snub Pistol

Perks

+5% +10% +15% +20% +25% +30% +35% +40% +45% +50%

Health

Health
⚡︎ Current Spend
0 0
⚡︎ Current Spend
1,000 1,000
⚡︎ Current Spend
1,450 2,450
⚡︎ Current Spend
1,850 4,300
⚡︎ Current Spend
2,200 6,500
⚡︎ Current Spend
2,500 9,000
⚡︎ Current Spend
2,750 11,750
⚡︎ Current Spend
2,950 14,700
⚡︎ Current Spend
3,100 17,800
⚡︎ Current Spend
3,200 21,000
⚡︎ Current Spend
3,250 24,250
+5% +10% +15% +20% +25% +30% +35% +40% +45% +50%

Ultimate Cooldown

Ultimate Cooldown
⚡︎ Current Spend
0 0
⚡︎ Current Spend
1,000 1,000
⚡︎ Current Spend
1,450 2,450
⚡︎ Current Spend
1,850 4,300
⚡︎ Current Spend
2,200 6,500
⚡︎ Current Spend
2,500 9,000
⚡︎ Current Spend
2,750 11,750
⚡︎ Current Spend
2,950 14,700
⚡︎ Current Spend
3,100 17,800
⚡︎ Current Spend
3,200 21,000
⚡︎ Current Spend
3,250 24,250
Total

⚡︎ 0

for selected ranks
+5% +10% +15% +20% +25% +30% +35% +40% +45% +50%

Critical Damage

Critical Damage
⚡︎ Current Spend
0 0
⚡︎ Current Spend
1,000 1,000
⚡︎ Current Spend
1,450 2,450
⚡︎ Current Spend
1,850 4,300
⚡︎ Current Spend
2,200 6,500
⚡︎ Current Spend
2,500 9,000
⚡︎ Current Spend
2,750 11,750
⚡︎ Current Spend
2,950 14,700
⚡︎ Current Spend
3,100 17,800
⚡︎ Current Spend
3,200 21,000
⚡︎ Current Spend
3,250 24,250
+5% +10% +15% +20% +25% +30% +35% +40% +45% +50%

Assault Rifle Damage

Assault Rifle Damage
⚡︎ Current Spend
0 0
⚡︎ Current Spend
1,000 1,000
⚡︎ Current Spend
1,450 2,450
⚡︎ Current Spend
1,850 4,300
⚡︎ Current Spend
2,200 6,500
⚡︎ Current Spend
2,500 9,000
⚡︎ Current Spend
2,750 11,750
⚡︎ Current Spend
2,950 14,700
⚡︎ Current Spend
3,100 17,800
⚡︎ Current Spend
3,200 21,000
⚡︎ Current Spend
3,250 24,250

Class Cards

Score Boost
Common Unlocks at Level 1

Score Boost

5% increased team score in Horde and 5% time bonus in Escape.

7% increased team score in Horde and 7% time bonus in Escape.

9% increased team score in Horde and 9% time bonus in Escape.

12% increased team score in Horde and 12% time bonus in Escape.

15% increased team score in Horde and 15% time bonus in Escape.

18% increased team score in Horde and 18% time bonus in Escape.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Healing Bounty
Common Unlocks at Level 2

Healing Bounty

Anyone who kills your mark heals 800 HP.

Anyone who kills your mark heals 1,000 HP.

Anyone who kills your mark heals 1,200 HP.

Anyone who kills your mark heals 1,300 HP.

Anyone who kills your mark heals 1,400 HP.

Anyone who kills your mark heals 1,500 HP.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Razor's Edge
Common Unlocks at Level 3

Razor's Edge

20% damage resistance when under 50% health.

24% damage resistance when under 50% health.

26% damage resistance when under 50% health.

28% damage resistance when under 50% health.

30% damage resistance when under 50% health.

32% damage resistance when under 50% health.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Perfect Condition
Common Unlocks at Level 4

Perfect Condition

20% damage resistance when over 50% health.

24% damage resistance when over 50% health.

26% damage resistance when over 50% health.

28% damage resistance when over 50% health.

30% damage resistance when over 50% health.

32% damage resistance when over 50% health.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Suppressive Recharge
Rare Unlocks at Level 5

Suppressive Recharge

Grenade kills recharge Team Revive by 90s.

Grenade kills recharge Team Revive by 120s.

Grenade kills recharge Team Revive by 140s.

Grenade kills recharge Team Revive by 160s.

Grenade kills recharge Team Revive by 170s.

Grenade kills recharge Team Revive by 180s.

Level 2: Requires 1 Duplicate (300 🪙)

Level 3: Requires 3 Duplicates (300 🪙)

Level 4: Requires 5 Duplicates (300 🪙)

Level 5: Requires 10 Duplicates (300 🪙)

Level 6: Requires 20 Duplicates (300 🪙)

Max level

Custom Lancer
Common Unlocks at Level 6

Custom Lancer

10% increased damage and 5% active effects when firing any type of Lancer.

20% increased damage and 10% active effects when firing any type of Lancer.

30% increased damage and 15% active effects when firing any type of Lancer.

40% increased damage and 20% active effects when firing any type of Lancer.

50% increased damage and 25% active effects when firing any type of Lancer.

60% increased damage and 30% active effects when firing any type of Lancer.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Modified Snub
Common Unlocks at Level 7

Modified Snub

10% increased damage and 5% active effects when firing the Snub.

20% increased damage and 10% active effects when firing the Snub.

30% increased damage and 15% active effects when firing the Snub.

40% increased damage and 20% active effects when firing the Snub.

50% increased damage and 25% active effects when firing the Snub.

60% increased damage and 30% active effects when firing the Snub.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Dodge
Rare Unlocks at Level 8

Dodge

20% ballistic damage resistance beyond 5m.

24% ballistic damage resistance beyond 5m.

26% ballistic damage resistance beyond 5m.

28% ballistic damage resistance beyond 5m.

30% ballistic damage resistance beyond 5m.

32% ballistic damage resistance beyond 5m.

Level 2: Requires 1 Duplicate (300 🪙)

Level 3: Requires 3 Duplicates (300 🪙)

Level 4: Requires 5 Duplicates (300 🪙)

Level 5: Requires 10 Duplicates (300 🪙)

Level 6: Requires 20 Duplicates (300 🪙)

Max level

Helpful Headshots
Rare Unlocks at Level 9

Helpful Headshots

Headshot hits provide 5 HP Stim to self and nearby allies.

Headshot hits provide 10 HP Stim to self and nearby allies.

Headshot hits provide 15 HP Stim to self and nearby allies.

Headshot hits provide 20 HP Stim to self and nearby allies.

Headshot hits provide 25 HP Stim to self and nearby allies.

Headshot hits provide 30HP Stim to self and nearby allies.

Level 2: Requires 1 Duplicate (300 🪙)

Level 3: Requires 3 Duplicates (300 🪙)

Level 4: Requires 5 Duplicates (300 🪙)

Level 5: Requires 10 Duplicates (300 🪙)

Level 6: Requires 20 Duplicates (300 🪙)

Max level

Overdoing It
Epic Unlocks at Level 10

Overdoing It

Team Revive heals revived friendlies for 20%.

Team Revive heals revived friendlies for 24%.

Team Revive heals revived friendlies for 26%.

Team Revive heals revived friendlies for 28%.

Team Revive heals revived friendlies for 30%.

Team Revive heals revived friendlies for 32%.

Level 2: Requires 1 Duplicate (1,000 🪙)

Level 3: Requires 3 Duplicates (1,000 🪙)

Level 4: Requires 5 Duplicates (1,000 🪙)

Level 5: Requires 10 Duplicates (1,000 🪙)

Level 6: Requires 20 Duplicates (1,000 🪙)

Max level

Grenade Pouch
Common Unlocks at Level 11

Grenade Pouch

Grenade capacity increased by 1.

Grenade capacity increased by 2.

Grenade capacity increased by 3.

Grenade capacity increased by 4.

Grenade capacity increased by 5.

Grenade capacity increased by 6.

Level 2: Requires 1 Duplicate (60 🪙)

Level 3: Requires 3 Duplicates (60 🪙)

Level 4: Requires 5 Duplicates (60 🪙)

Level 5: Requires 10 Duplicates (60 🪙)

Level 6: Requires 20 Duplicates (60 🪙)

Max level

Team Repair
Rare Unlocks at Level 12

Team Repair

Team Revive repairs fortifications by 20%.

Team Revive repairs fortifications by 30%.

Team Revive repairs fortifications by 35%.

Team Revive repairs fortifications by 40%.

Team Revive repairs fortifications by 45%.

Team Revive repairs fortifications by 50%.

Level 2: Requires 1 Duplicate (300 🪙)

Level 3: Requires 3 Duplicates (300 🪙)

Level 4: Requires 5 Duplicates (300 🪙)

Level 5: Requires 10 Duplicates (300 🪙)

Level 6: Requires 20 Duplicates (300 🪙)

Max level

Intervention
Legendary Unlocks at Level 13

Intervention

Kills revive teammates within 10m of the kill.

Kills revive teammates within 12m of the kill.

Kills revive teammates within 14m of the kill.

Kills revive teammates within 16m of the kill.

Kills revive teammates within 18m of the kill.

Kills revive teammates within 20m of the kill.

Level 2: Requires 1 Duplicate (4,000 🪙)

Level 3: Requires 3 Duplicates (4,000 🪙)

Level 4: Requires 5 Duplicates (4,000 🪙)

Level 5: Requires 10 Duplicates (4,000 🪙)

Level 6: Requires 20 Duplicates (4,000 🪙)

Max level

Epic Score Boost
Epic Unlocks at Level 14

Epic Score Boost

10% increased team score in Horde and 10% time bonus in Escape.

15% increased team score in Horde and 15% time bonus in Escape.

20% increased team score in Horde and 20% time bonus in Escape.

25% increased team score in Horde and 25% time bonus in Escape.

30% increased team score in Horde and 30% time bonus in Escape.

35% increased team score in Horde and 35% time bonus in Escape.

Level 2: Requires 1 Duplicate (1,000 🪙)

Level 3: Requires 3 Duplicates (1,000 🪙)

Level 4: Requires 5 Duplicates (1,000 🪙)

Level 5: Requires 10 Duplicates (1,000 🪙)

Level 6: Requires 20 Duplicates (1,000 🪙)

Max level

Get Up
Legendary Unlocks at Level 16

Get Up

Team Revive gives you and teammate 30% Stim.

Team Revive gives you and teammate 40% Stim.

Team Revive gives you and teammate 50% Stim.

Team Revive gives you and teammate 60% Stim.

Team Revive gives you and teammate 70% Stim.

Team Revive gives you and teammate 80% Stim.

Level 2: Requires 1 Duplicate (4,000 🪙)

Level 3: Requires 3 Duplicates (4,000 🪙)

Level 4: Requires 5 Duplicates (4,000 🪙)

Level 5: Requires 10 Duplicates (4,000 🪙)

Level 6: Requires 20 Duplicates (4,000 🪙)

Max level

Heroic Venom Lancer
Heroic Unlocks at Level 20

Heroic Venom Lancer

Unlocks the Heroic Venom skin
for the: Lancer.